Unity Mousetoterrainposition
public static Vector3 MouseToTerrainPosition()
{
Vector3 position = Vector3.zero;
if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out RaycastHit info, 100, LayerMask.GetMask("Level")))
position = info.point;
return position;
}
Programming Doggo