Unidad de carga de imagen para proyectar
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using System.IO;
public class OpenImagesplz : MonoBehaviour
{
string path;
public RawImage image;
public void OpenExplorer()
{
path = EditorUtility.OpenFilePanel("Overwrite with png", "", "png");
GetImage();
}
void GetImage()
{
if(path != null)
{
UpdateImage();
}
}
void UpdateImage()
{
WWW www = new WWW("file:///" + path);
image.texture = www.texture;
}
Mysterious Macaw