Cámara de unidad Sigue con Lerp
public Transform target;
public float speed = 2.0f;
void Update () {
float interpolation = speed * Time.deltaTime;
Vector3 position = transform.position;
position.y = Mathf.Lerp(transform.position.y, target.position.y, interpolation);
position.x = Mathf.Lerp(transform.position.x, target.position.x, interpolation);
transform.position = position;
}
Charles Game Dev