Captura de teclado global en la aplicación C #

81

Quiero capturar un atajo de teclado en mi aplicación y activar un cuadro de diálogo para que aparezca si el usuario presiona un combo de teclado incluso fuera de la aplicación. Similar a Ctrl de Google Desktop Search, Ctrl para abrir el cuadro de diálogo de búsqueda.

He intentado usar algunos módulos de enlace de teclado que básicamente usan la interoperabilidad de Win32 para obtener este efecto, pero cada implementación que probé ata el teclado hasta cierto punto hasta el punto de que comienzas a tener comportamientos extraños cuando la aplicación está haciendo algo intensivo. Como cargar una gran cantidad de datos, esto haría que el teclado y el mouse se bloqueen.

Estoy buscando una solución liviana que permita hacer esto sin atar el teclado y el mouse.

Jeremy Edwards
fuente
podría especificar qué módulos ya probó.
Stormenet

Respuestas:

96

Stephen Toub escribió un excelente artículo sobre la implementación de ganchos de teclado globales en C #:

using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;

class InterceptKeys
{
    private const int WH_KEYBOARD_LL = 13;
    private const int WM_KEYDOWN = 0x0100;
    private static LowLevelKeyboardProc _proc = HookCallback;
    private static IntPtr _hookID = IntPtr.Zero;

    public static void Main()
    {
        _hookID = SetHook(_proc);
        Application.Run();
        UnhookWindowsHookEx(_hookID);
    }

    private static IntPtr SetHook(LowLevelKeyboardProc proc)
    {
        using (Process curProcess = Process.GetCurrentProcess())
        using (ProcessModule curModule = curProcess.MainModule)
        {
            return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
                GetModuleHandle(curModule.ModuleName), 0);
        }
    }

    private delegate IntPtr LowLevelKeyboardProc(
        int nCode, IntPtr wParam, IntPtr lParam);

    private static IntPtr HookCallback(
        int nCode, IntPtr wParam, IntPtr lParam)
    {
        if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
        {
            int vkCode = Marshal.ReadInt32(lParam);
            Console.WriteLine((Keys)vkCode);
        }
        return CallNextHookEx(_hookID, nCode, wParam, lParam);
    }

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr SetWindowsHookEx(int idHook,
        LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    [return: MarshalAs(UnmanagedType.Bool)]
    private static extern bool UnhookWindowsHookEx(IntPtr hhk);

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
        IntPtr wParam, IntPtr lParam);

    [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr GetModuleHandle(string lpModuleName);
}
John T
fuente
16
¿Cómo puedo usar esta clase?
VAAA
1
¿Alguna razón por la que esto devolvería personajes extraños?
Blue Eyed Behemoth
@VAAA Agregue una clase a su solución. Si ya tiene un main () en Program.cs, cambie el nombre del main () en esta clase a InitializeComponent () y luego llámelo en el método App () de su proyecto, por ejemplo. SysTrayApp (). Vea los comentarios del artículo vinculado para obtener más preguntas y respuestas de Stephen.
JE Carter II
Esto le da la tecla sin procesar que se presionó, como "S", pero ¿hay alguna manera de determinar qué tecla se insertaría? Por ejemplo, si el bloqueo de mayúsculas está desactivado, entonces "s", pero si está activado, entonces "S". ?
Jez
46

Aquí está mi código que funciona:

using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;

namespace SnagFree.TrayApp.Core
{
    class GlobalKeyboardHookEventArgs : HandledEventArgs
    {
        public GlobalKeyboardHook.KeyboardState KeyboardState { get; private set; }
        public GlobalKeyboardHook.LowLevelKeyboardInputEvent KeyboardData { get; private set; }

        public GlobalKeyboardHookEventArgs(
            GlobalKeyboardHook.LowLevelKeyboardInputEvent keyboardData,
            GlobalKeyboardHook.KeyboardState keyboardState)
        {
            KeyboardData = keyboardData;
            KeyboardState = keyboardState;
        }
    }

    //Based on https://gist.github.com/Stasonix
    class GlobalKeyboardHook : IDisposable
    {
        public event EventHandler<GlobalKeyboardHookEventArgs> KeyboardPressed;

        public GlobalKeyboardHook()
        {
            _windowsHookHandle = IntPtr.Zero;
            _user32LibraryHandle = IntPtr.Zero;
            _hookProc = LowLevelKeyboardProc; // we must keep alive _hookProc, because GC is not aware about SetWindowsHookEx behaviour.

            _user32LibraryHandle = LoadLibrary("User32");
            if (_user32LibraryHandle == IntPtr.Zero)
            {
                int errorCode = Marshal.GetLastWin32Error();
                throw new Win32Exception(errorCode, $"Failed to load library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
            }



            _windowsHookHandle = SetWindowsHookEx(WH_KEYBOARD_LL, _hookProc, _user32LibraryHandle, 0);
            if (_windowsHookHandle == IntPtr.Zero)
            {
                int errorCode = Marshal.GetLastWin32Error();
                throw new Win32Exception(errorCode, $"Failed to adjust keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
            }
        }

        protected virtual void Dispose(bool disposing)
        {
            if (disposing)
            {
                // because we can unhook only in the same thread, not in garbage collector thread
                if (_windowsHookHandle != IntPtr.Zero)
                {
                    if (!UnhookWindowsHookEx(_windowsHookHandle))
                    {
                        int errorCode = Marshal.GetLastWin32Error();
                        throw new Win32Exception(errorCode, $"Failed to remove keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
                    }
                    _windowsHookHandle = IntPtr.Zero;

                    // ReSharper disable once DelegateSubtraction
                    _hookProc -= LowLevelKeyboardProc;
                }
            }

            if (_user32LibraryHandle != IntPtr.Zero)
            {
                if (!FreeLibrary(_user32LibraryHandle)) // reduces reference to library by 1.
                {
                    int errorCode = Marshal.GetLastWin32Error();
                    throw new Win32Exception(errorCode, $"Failed to unload library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
                }
                _user32LibraryHandle = IntPtr.Zero;
            }
        }

        ~GlobalKeyboardHook()
        {
            Dispose(false);
        }

        public void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }

        private IntPtr _windowsHookHandle;
        private IntPtr _user32LibraryHandle;
        private HookProc _hookProc;

        delegate IntPtr HookProc(int nCode, IntPtr wParam, IntPtr lParam);

        [DllImport("kernel32.dll")]
        private static extern IntPtr LoadLibrary(string lpFileName);

        [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
        private static extern bool FreeLibrary(IntPtr hModule);

        /// <summary>
        /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.
        /// You would install a hook procedure to monitor the system for certain types of events. These events are
        /// associated either with a specific thread or with all threads in the same desktop as the calling thread.
        /// </summary>
        /// <param name="idHook">hook type</param>
        /// <param name="lpfn">hook procedure</param>
        /// <param name="hMod">handle to application instance</param>
        /// <param name="dwThreadId">thread identifier</param>
        /// <returns>If the function succeeds, the return value is the handle to the hook procedure.</returns>
        [DllImport("USER32", SetLastError = true)]
        static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, int dwThreadId);

        /// <summary>
        /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
        /// </summary>
        /// <param name="hhk">handle to hook procedure</param>
        /// <returns>If the function succeeds, the return value is true.</returns>
        [DllImport("USER32", SetLastError = true)]
        public static extern bool UnhookWindowsHookEx(IntPtr hHook);

        /// <summary>
        /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.
        /// A hook procedure can call this function either before or after processing the hook information.
        /// </summary>
        /// <param name="hHook">handle to current hook</param>
        /// <param name="code">hook code passed to hook procedure</param>
        /// <param name="wParam">value passed to hook procedure</param>
        /// <param name="lParam">value passed to hook procedure</param>
        /// <returns>If the function succeeds, the return value is true.</returns>
        [DllImport("USER32", SetLastError = true)]
        static extern IntPtr CallNextHookEx(IntPtr hHook, int code, IntPtr wParam, IntPtr lParam);

        [StructLayout(LayoutKind.Sequential)]
        public struct LowLevelKeyboardInputEvent
        {
            /// <summary>
            /// A virtual-key code. The code must be a value in the range 1 to 254.
            /// </summary>
            public int VirtualCode;

            /// <summary>
            /// A hardware scan code for the key. 
            /// </summary>
            public int HardwareScanCode;

            /// <summary>
            /// The extended-key flag, event-injected Flags, context code, and transition-state flag. This member is specified as follows. An application can use the following values to test the keystroke Flags. Testing LLKHF_INJECTED (bit 4) will tell you whether the event was injected. If it was, then testing LLKHF_LOWER_IL_INJECTED (bit 1) will tell you whether or not the event was injected from a process running at lower integrity level.
            /// </summary>
            public int Flags;

            /// <summary>
            /// The time stamp stamp for this message, equivalent to what GetMessageTime would return for this message.
            /// </summary>
            public int TimeStamp;

            /// <summary>
            /// Additional information associated with the message. 
            /// </summary>
            public IntPtr AdditionalInformation;
        }

        public const int WH_KEYBOARD_LL = 13;
        //const int HC_ACTION = 0;

        public enum KeyboardState
        {
            KeyDown = 0x0100,
            KeyUp = 0x0101,
            SysKeyDown = 0x0104,
            SysKeyUp = 0x0105
        }

        public const int VkSnapshot = 0x2c;
        //const int VkLwin = 0x5b;
        //const int VkRwin = 0x5c;
        //const int VkTab = 0x09;
        //const int VkEscape = 0x18;
        //const int VkControl = 0x11;
        const int KfAltdown = 0x2000;
        public const int LlkhfAltdown = (KfAltdown >> 8);

        public IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam)
        {
            bool fEatKeyStroke = false;

            var wparamTyped = wParam.ToInt32();
            if (Enum.IsDefined(typeof(KeyboardState), wparamTyped))
            {
                object o = Marshal.PtrToStructure(lParam, typeof(LowLevelKeyboardInputEvent));
                LowLevelKeyboardInputEvent p = (LowLevelKeyboardInputEvent)o;

                var eventArguments = new GlobalKeyboardHookEventArgs(p, (KeyboardState)wparamTyped);

                EventHandler<GlobalKeyboardHookEventArgs> handler = KeyboardPressed;
                handler?.Invoke(this, eventArguments);

                fEatKeyStroke = eventArguments.Handled;
            }

            return fEatKeyStroke ? (IntPtr)1 : CallNextHookEx(IntPtr.Zero, nCode, wParam, lParam);
        }
    }
}

Uso:

using System;
using System.Windows.Forms;

namespace SnagFree.TrayApp.Core
{
    internal class Controller : IDisposable
    {
        private GlobalKeyboardHook _globalKeyboardHook;

        public void SetupKeyboardHooks()
        {
            _globalKeyboardHook = new GlobalKeyboardHook();
            _globalKeyboardHook.KeyboardPressed += OnKeyPressed;
        }

        private void OnKeyPressed(object sender, GlobalKeyboardHookEventArgs e)
        {
            //Debug.WriteLine(e.KeyboardData.VirtualCode);

            if (e.KeyboardData.VirtualCode != GlobalKeyboardHook.VkSnapshot)
                return;

            // seems, not needed in the life.
            //if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.SysKeyDown &&
            //    e.KeyboardData.Flags == GlobalKeyboardHook.LlkhfAltdown)
            //{
            //    MessageBox.Show("Alt + Print Screen");
            //    e.Handled = true;
            //}
            //else

            if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.KeyDown)
            {
                MessageBox.Show("Print Screen");
                e.Handled = true;
            }
        }

        public void Dispose()
        {
            _globalKeyboardHook?.Dispose();
        }
    }
}
Siarhei Kuchuk
fuente
4
¡Vaya, esto es increíble! Incluso puede capturar alt-F4 y evitar que la aplicación se cierre. Incluso usó C # 6.0 en su ejemplo :)
Bigjim
1
¡Gracias! Usé este código y funciona, pero si presiono la tecla después de un tiempo, hay una excepción que dice que el delegado es basura recolectada y que el código administrado debería mantenerlo vivo. entonces hay una excepción de referencia nula. Me puede ayudar con esto ?
Nabzi
2
Recomendaría agregar public Keys Key { get { return (Keys)VirtualCode; } }a LowLevelKeyboardInputEvent. Esto implica la necesidad de lidiar con los códigos virtuales que todos tienen que buscar en Google. Además: puede pasar VkSnapshotde ser inta Keysy colocar fácilmente una clave. Di un paso más y coloqué un public static Keys[] RegisteredKeys. OnPressed viene if (!GlobalKeyboardHook.RegisteredKeys.Contains(e.KeyboardData.Key)) return;. Seguramente podría evitar que se dispare el Evento;).
C4d
1
@dube ¿Después de 10 años? No estoy seguro. Pero entiendo el punto. Después de ver mi comentario después de un año, parece un poco difícil de seguir. Estableceré un recordatorio para hoy por la noche. Quizás tenga tiempo para reconstruirlo.
C4d
1
@dube jeje, esta pregunta tiene 10 años. He publicado mi versión modificada a continuación. ¡Diviértete con eso!
C4d
11

Si una tecla de acceso rápido global fuera suficiente, RegisterHotKey haría el truco

Joe
fuente
8

Según lo solicitado por dube , estoy publicando mi versión modificada de la respuesta de Siarhei Kuchuk .
Si desea consultar mis cambios, busque // EDT. He comentado la mayor parte.

La puesta en marcha

class GlobalKeyboardHookEventArgs : HandledEventArgs
{
    public GlobalKeyboardHook.KeyboardState KeyboardState { get; private set; }
    public GlobalKeyboardHook.LowLevelKeyboardInputEvent KeyboardData { get; private set; }

    public GlobalKeyboardHookEventArgs(
        GlobalKeyboardHook.LowLevelKeyboardInputEvent keyboardData,
        GlobalKeyboardHook.KeyboardState keyboardState)
    {
        KeyboardData = keyboardData;
        KeyboardState = keyboardState;
    }
}

//Based on https://gist.github.com/Stasonix
class GlobalKeyboardHook : IDisposable
{
    public event EventHandler<GlobalKeyboardHookEventArgs> KeyboardPressed;

    // EDT: Added an optional parameter (registeredKeys) that accepts keys to restict
    // the logging mechanism.
    /// <summary>
    /// 
    /// </summary>
    /// <param name="registeredKeys">Keys that should trigger logging. Pass null for full logging.</param>
    public GlobalKeyboardHook(Keys[] registeredKeys = null)
    {
        RegisteredKeys = registeredKeys;
        _windowsHookHandle = IntPtr.Zero;
        _user32LibraryHandle = IntPtr.Zero;
        _hookProc = LowLevelKeyboardProc; // we must keep alive _hookProc, because GC is not aware about SetWindowsHookEx behaviour.

        _user32LibraryHandle = LoadLibrary("User32");
        if (_user32LibraryHandle == IntPtr.Zero)
        {
            int errorCode = Marshal.GetLastWin32Error();
            throw new Win32Exception(errorCode, $"Failed to load library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
        }



        _windowsHookHandle = SetWindowsHookEx(WH_KEYBOARD_LL, _hookProc, _user32LibraryHandle, 0);
        if (_windowsHookHandle == IntPtr.Zero)
        {
            int errorCode = Marshal.GetLastWin32Error();
            throw new Win32Exception(errorCode, $"Failed to adjust keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
        }
    }

    protected virtual void Dispose(bool disposing)
    {
        if (disposing)
        {
            // because we can unhook only in the same thread, not in garbage collector thread
            if (_windowsHookHandle != IntPtr.Zero)
            {
                if (!UnhookWindowsHookEx(_windowsHookHandle))
                {
                    int errorCode = Marshal.GetLastWin32Error();
                    throw new Win32Exception(errorCode, $"Failed to remove keyboard hooks for '{Process.GetCurrentProcess().ProcessName}'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
                }
                _windowsHookHandle = IntPtr.Zero;

                // ReSharper disable once DelegateSubtraction
                _hookProc -= LowLevelKeyboardProc;
            }
        }

        if (_user32LibraryHandle != IntPtr.Zero)
        {
            if (!FreeLibrary(_user32LibraryHandle)) // reduces reference to library by 1.
            {
                int errorCode = Marshal.GetLastWin32Error();
                throw new Win32Exception(errorCode, $"Failed to unload library 'User32.dll'. Error {errorCode}: {new Win32Exception(Marshal.GetLastWin32Error()).Message}.");
            }
            _user32LibraryHandle = IntPtr.Zero;
        }
    }

    ~GlobalKeyboardHook()
    {
        Dispose(false);
    }

    public void Dispose()
    {
        Dispose(true);
        GC.SuppressFinalize(this);
    }

    private IntPtr _windowsHookHandle;
    private IntPtr _user32LibraryHandle;
    private HookProc _hookProc;

    delegate IntPtr HookProc(int nCode, IntPtr wParam, IntPtr lParam);

    [DllImport("kernel32.dll")]
    private static extern IntPtr LoadLibrary(string lpFileName);

    [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
    private static extern bool FreeLibrary(IntPtr hModule);

    /// <summary>
    /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.
    /// You would install a hook procedure to monitor the system for certain types of events. These events are
    /// associated either with a specific thread or with all threads in the same desktop as the calling thread.
    /// </summary>
    /// <param name="idHook">hook type</param>
    /// <param name="lpfn">hook procedure</param>
    /// <param name="hMod">handle to application instance</param>
    /// <param name="dwThreadId">thread identifier</param>
    /// <returns>If the function succeeds, the return value is the handle to the hook procedure.</returns>
    [DllImport("USER32", SetLastError = true)]
    static extern IntPtr SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hMod, int dwThreadId);

    /// <summary>
    /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
    /// </summary>
    /// <param name="hhk">handle to hook procedure</param>
    /// <returns>If the function succeeds, the return value is true.</returns>
    [DllImport("USER32", SetLastError = true)]
    public static extern bool UnhookWindowsHookEx(IntPtr hHook);

    /// <summary>
    /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.
    /// A hook procedure can call this function either before or after processing the hook information.
    /// </summary>
    /// <param name="hHook">handle to current hook</param>
    /// <param name="code">hook code passed to hook procedure</param>
    /// <param name="wParam">value passed to hook procedure</param>
    /// <param name="lParam">value passed to hook procedure</param>
    /// <returns>If the function succeeds, the return value is true.</returns>
    [DllImport("USER32", SetLastError = true)]
    static extern IntPtr CallNextHookEx(IntPtr hHook, int code, IntPtr wParam, IntPtr lParam);

    [StructLayout(LayoutKind.Sequential)]
    public struct LowLevelKeyboardInputEvent
    {
        /// <summary>
        /// A virtual-key code. The code must be a value in the range 1 to 254.
        /// </summary>
        public int VirtualCode;

        // EDT: added a conversion from VirtualCode to Keys.
        /// <summary>
        /// The VirtualCode converted to typeof(Keys) for higher usability.
        /// </summary>
        public Keys Key { get { return (Keys)VirtualCode; } }

        /// <summary>
        /// A hardware scan code for the key. 
        /// </summary>
        public int HardwareScanCode;

        /// <summary>
        /// The extended-key flag, event-injected Flags, context code, and transition-state flag. This member is specified as follows. An application can use the following values to test the keystroke Flags. Testing LLKHF_INJECTED (bit 4) will tell you whether the event was injected. If it was, then testing LLKHF_LOWER_IL_INJECTED (bit 1) will tell you whether or not the event was injected from a process running at lower integrity level.
        /// </summary>
        public int Flags;

        /// <summary>
        /// The time stamp stamp for this message, equivalent to what GetMessageTime would return for this message.
        /// </summary>
        public int TimeStamp;

        /// <summary>
        /// Additional information associated with the message. 
        /// </summary>
        public IntPtr AdditionalInformation;
    }

    public const int WH_KEYBOARD_LL = 13;
    //const int HC_ACTION = 0;

    public enum KeyboardState
    {
        KeyDown = 0x0100,
        KeyUp = 0x0101,
        SysKeyDown = 0x0104,
        SysKeyUp = 0x0105
    }

    // EDT: Replaced VkSnapshot(int) with RegisteredKeys(Keys[])
    public static Keys[] RegisteredKeys;
    const int KfAltdown = 0x2000;
    public const int LlkhfAltdown = (KfAltdown >> 8);

    public IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam)
    {
        bool fEatKeyStroke = false;

        var wparamTyped = wParam.ToInt32();
        if (Enum.IsDefined(typeof(KeyboardState), wparamTyped))
        {
            object o = Marshal.PtrToStructure(lParam, typeof(LowLevelKeyboardInputEvent));
            LowLevelKeyboardInputEvent p = (LowLevelKeyboardInputEvent)o;

            var eventArguments = new GlobalKeyboardHookEventArgs(p, (KeyboardState)wparamTyped);

            // EDT: Removed the comparison-logic from the usage-area so the user does not need to mess around with it.
            // Either the incoming key has to be part of RegisteredKeys (see constructor on top) or RegisterdKeys
            // has to be null for the event to get fired.
            var key = (Keys)p.VirtualCode;
            if (RegisteredKeys == null || RegisteredKeys.Contains(key))
            {
                EventHandler<GlobalKeyboardHookEventArgs> handler = KeyboardPressed;
                handler?.Invoke(this, eventArguments);

                fEatKeyStroke = eventArguments.Handled;
            }
        }

        return fEatKeyStroke ? (IntPtr)1 : CallNextHookEx(IntPtr.Zero, nCode, wParam, lParam);
    }
}

Las diferencias de uso se pueden ver aquí

public partial class Form1 : Form
{
    public Form1()
    {
        InitializeComponent();
    }

    private GlobalKeyboardHook _globalKeyboardHook;

    private void buttonHook_Click(object sender, EventArgs e)
    {
        // Hooks only into specified Keys (here "A" and "B").
        _globalKeyboardHook = new GlobalKeyboardHook(new Keys[] { Keys.A, Keys.B });

        // Hooks into all keys.
        _globalKeyboardHook = new GlobalKeyboardHook();
        _globalKeyboardHook.KeyboardPressed += OnKeyPressed;
    }

    private void OnKeyPressed(object sender, GlobalKeyboardHookEventArgs e)
    {
        // EDT: No need to filter for VkSnapshot anymore. This now gets handled
        // through the constructor of GlobalKeyboardHook(...).
        if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.KeyDown)
        {
            // Now you can access both, the key and virtual code
            Keys loggedKey = e.KeyboardData.Key;
            int loggedVkCode = e.KeyboardData.VirtualCode;
        }
    }
}

Gracias a Siarhei Kuchuk por su publicación. Aunque he simplificado el uso, este código inicial fue muy útil para mí.

C4d
fuente
Tuve algunos problemas con el código. En primer lugar, debido a que es la última versión que tiene un contenedor XNA y tengo un software 3D antiguo que escribí, todavía uso VS2012 para algunas cosas, incluida esta. Los operadores de C # 6 reemplazaron Me senté a punto de probarlo.
tembloroso
1
No funcionó, pero lo necesitaba en VS2012, por lo que puede ser un problema. Supongo que el problema que encontré también es cierto en C # 6. El constructor GlobalKeyboardHook (arriba) comienza con: RegisteredKeys = protectedKeys; Lamentablemente, las claves registradas no persisten y, por lo tanto, el puntero a él deja de ser válido al regresar y es nulo en todas las llamadas posteriores. Mi solución fue verificar que no tuviera un valor nulo en el camino, crear una matriz de igual tamaño en el constructor (estática y persistente) y copiar los datos de la matriz pasados ​​en ella). Muchas gracias independientemente. ¡Debidamente apreciado!
tembloroso
¿Esto parece fallar después de varias pulsaciones de teclas? Asistente de depuración administrada 'CallbackOnCollectedDelegate' Mensaje = Asistente de depuración administrada 'CallbackOnCollectedDelegate': 'Se realizó una devolución de llamada en un delegado recolectado de basura del tipo' Keyboard! Keyboard.GlobalKeyboardHook + HookProc :: Invoke '. Esto puede causar fallas en la aplicación, corrupción y pérdida de datos. Cuando se transfieren delegados a un código no administrado, la aplicación administrada debe mantenerlos activos hasta que se garantice que nunca serán llamados.
GDutton
@ C4d Se captura la tecla de acceso rápido, pero recibo el siguiente error inmediatamente después de mostrar un MessageBox(para validar que el controlador está activo y funcionando): Managed Debugging Assistant 'CallbackOnCollectedDelegate' : 'A callback was made on a garbage collected delegate of type 'GlobalKeyboardHook+HookProc::Invoke'. This may cause application crashes, corruption and data loss. When passing delegates to unmanaged code, they must be kept alive by the managed application until it is guaranteed that they will never be called.'¿Cómo puedo resolver esta excepción?
Chad
^ La excepción anterior se produce en la siguiente línea al final de LowLeveKeyboardProc():return fEatKeyStroke ? (IntPtr)1 : CallNextHookEx(IntPtr.Zero, nCode, wParam, lParam);
Chad
0

Mi representante es demasiado baja para hacer comentarios, pero en relación con la CallbackOnCollectedDelegateexcepción, que modifica la public void SetupKeyboardHooks()de de C4d respuesta a este aspecto:

public void SetupKeyboardHooks(out object hookProc)
{
  _globalKeyboardHook = new GlobalKeyboardHook();
  _globalKeyboardHook.KeyboardPressed += OnKeyPressed;


  hookProc = _globalKeyboardHook.GcSafeHookProc;
}

donde GcSafeHookProces solo un getter público para los _hookProcOP

_hookProc = LowLevelKeyboardProc; // we must keep alive _hookProc, because GC is not aware about SetWindowsHookEx behaviour.

y almacenó el hookProccomo un campo privado en la clase que llama SetupKeyboardHooks(...), por lo tanto, manteniendo viva la referencia, salvo de la recolección de basura, no más CallbackOnCollectedDelegateexcepciones. Parece que tener esta referencia adicional en la GlobalKeyboardHookclase no es suficiente. Quizás asegúrese de que esta referencia también se elimine al cerrar su aplicación.

Sterlingberger
fuente
-3
private void buttonHook_Click(object sender, EventArgs e)
{
    // Hooks only into specified Keys (here "A" and "B").
    // (***) Use this constructor

    _globalKeyboardHook = new GlobalKeyboardHook(new Keys[] { Keys.A, Keys.B });

    // Hooks into all keys.
    // (***) Or this - not both

    _globalKeyboardHook = new GlobalKeyboardHook();
    _globalKeyboardHook.KeyboardPressed += OnKeyPressed;
}

Y luego está funcionando bien.

Nemo
fuente