“Código de Minecraft Python” Código de respuesta

Código de Minecraft Python

#If you press ` the prosess will close


import sys
import os
import time
from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
app = Ursina()
class Voxel(Button):
    def __init__(self, position=(0,0,0)):
        super().__init__(
            parent = scene,
            position = position,
            model = 'cube',
            origin_y = .5,
            texture = "white_cube",
            color = color.color(0, 0, random.uniform(.9999, 9999.9999)),
                    
        )
    def input(self, key):
        if self.hovered:
            if key == 'right mouse down':
                voxel = Voxel(position=self.position + mouse.normal)
            if key == 'l':
                highlight_color = color.lime,
            if key == 'b':
                highlight_color = color.blue,
            if key == '`':
                os.system("TASKKILL /F /IM python.exe")
            if key == 'left mouse down':
                destroy(self)
for z in range(30):
    for x in range(30):
        voxel = Voxel(position=(x,0,z))

player = FirstPersonController()
app.run()
                
Selfish Sable

Cómo hacer Minecraft usando Python

from ursina import * 
from ursina.prefabs.first_person_controller import FirstPersonController

#we make this 'app' so that we can let the program run 
app = Ursina()

'''
each block in minecraft is a voxel, so we make a voxel class (the blocks)
and we give these voxels some attributes
'''
class Voxel(Button):
    def __init__(self, position = (0,0,0)):
        super().__init__(
            parent = scene,
            position = position,
            model = 'cube',
            origin_y = 0.5,
            texture = 'white_cube',
            color = color.color(0,0,random.uniform(0.9,1)),
            highlight_color = color.lime)
#this method below allows us to mine and place blocks on key command
    def input(self,key):
        if self.hovered:
            if key == 'left mouse down':
                voxel = Voxel(position = self.position + mouse.normal)

            if key == "right mouse down":
                destroy(self)
#the below tells us how big the field is going to be
for z in range(20):
    for x in range(20):
        voxel = Voxel(position = (x,0,z))

#this calls the first person controller
player = FirstPersonController()

#this makes ursina get called and runs the program
app.run()

#Run the program! Hopefully, it should work!!!!Good luck mining and crafting!

#This project is also on ClearCode's channel, so thanks to ClearCode.
Expensive Earthworm

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