React Native WebSocket Disconection Handler

// eventHandlers.ts
export const useConnectionPauseHandler(
  state: IGameData,
  dispatch: React.Dispatch<any>
) => {
  const [connectFn, setConnectFn] = useState<ConnectFN>(
    null as unknown as ConnectFN
  );

  const disconnectCallback = useCallback(() => {
    if (state.connectionStatus !== ConnectionLifecycle.RESUMED)
      dispatch({ type: 'DISCONNECTED' });
  }, [dispatch, state.connectionStatus]);

  const pauseCallback = useCallback(() => {
    if (...) {
      // disconnection is expected, or an error is prevting the connection from reconnecting
      console.log('expected disconnection');
      dispatch({ type: 'DISCONNECTED' });
    } else if (...) {
      // connection is unexpected, and not attempting reconnection
      console.log('unexpected disconnection');
      dispatch('SESSION_PAUSED');
      if (connectFn) connectFn(state.gameCode!, null, state.playerId);
      setTimeout(disconnectCallback, 30 * 1000);
    }
  }, [
    disconnectCallback,
    dispatch,
    connectFn,
    state.gameCode,
    state.playerId,
    state.connectionStatus,
    state.gameStatus,
  ]);

  const registerConnectFunction = useCallback((fn: ConnectFN) => {
    setConnectFn(() => fn); // do this to avoid confusing the react dispatch function
  }, []);

  return [registerConnectFunction, pauseCallback];
}

// GameContextProvider.tsx
  const [setConnectFn, onClose] = useConnectionPauseHandler(state, dispatch);
  const [connect, sendMessage] = useSession(
    onOpen,
    onMessage,
    onClose
  );

  useEffect(() => {
    console.log('wiring everything...');
    setConnectFn(connect);
  }, [setConnectFn, connect]);
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