cómo instalar en un nodo con código godot
#Load the resourse using preload
const MySmokeResource = preload("res://SmokeScene.tscn")
func _ready():
#Make instance
var GrabedInstance= MySmokeResource.instance()
#You could now make changes to the new instance if you wanted
CurrentEntry.name = "SmokeA"
#Attach it to the tree
self.add_child(GrabedInstance)
Relieved Raccoon