Compruebe si Belnd Tree Plaiying

//start()
		float elapsed_seconds=1;
//update()
        float anim_time = anim.GetCurrentAnimatorStateInfo(0).normalizedTime - elapsed_seconds;
        if (anim_time > 0)
        {
            elapsed_seconds++;
            Debug.Log("Complete");  
        }else Debug.Log("Playing");
AB_498