Gurobi obtiene una solución factible cuando alcanzó el tiempo de tiempo
#Create your problem
P = pulp.LpProblem()
#Build the solverModel for your preferred
solver = getSolver('GUROBI', timeLimit=600)
solver.buildSolverModel(P)
#Solve P
solver.callSolver(P)
solver_model = P.solverModel
# retrieve the objective value of the best integer solution
if solver_model.Status == 2:
obj_Value = value(P.objective)
elif solver_model.SolCount > 0: # for the case of MIP
obj_Value = solver_model.PoolObjVal
else:
P.roundSolution()
obj_Value = value(P.objective)
Sparkling Shrike