Un poco de prefabricción Instanciar
Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);
Real Ray
Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InstantiateObjectExample : MonoBehaviour
{
public GameObject objectToInstantiate;
private GameObject instantiatedObject;
private void Awake()
{
CreateInstanceOfObject();
}
private void CreateInstanceOfObject()
{
instantiatedObject = Instantiate(objectToInstantiate, transform.position, Quaternion.identity);
instantiatedObject.transform.localScale = new Vector3(2f, 2f, 1f);
}
}