Establezca activo por un segundo
void Your_name_fuction()
{
TxtPontosPistas.gameObject.SetActive(true);
StartCoroutine(Timing_toWait(4f));
}
IEnumerator Timing_toWait(float waitTime)
{
yield return new WaitForSeconds(waitTime);
TxtPontosPistas.gameObject.SetActive(false);
}
Zarden